Showing posts with label Action Research. Show all posts
Showing posts with label Action Research. Show all posts

Wednesday, May 25, 2011

Wk 4 Publishing_Leadership Project

There are two technology conferences that I would love to present my AR project at.  My first choice is the Games + Learning + Society (GLS) Conference.  Their website has a "call for papers" that specifically "encourages the submission of . . . innovative talk formats which focus on game design, game culture, and games’ potential for learning and society more broadly." I chose this conference because it is all about reinventing learning through games and simulations. The fact that they are looking for presentations on the potential for games in learning and society makes it a perfect fit for my AR project. 


My second choice is International Society for Technology in Education (ISTE) Conference.  I chose this conference because it is an international technology conference that is well respected in the education community. This year marks their 32nd annual conference. They boast to be one of the world's premiere education technology events, which is part of the reason being heard for my research in that type of forum would be a dream come true.




Sunday, May 22, 2011

Wk3 - AR Abstract

ABSTRACT

In order to compete in the 21st century workforce it is necessary for people to gain the required  teamwork and leadership skills that are currently being highly sought after.   MMORPGs are highly social environments that provide the opportunity to teach these needed skills.  This action research project shows how this type of social learning highly motivates players to communicate effectively, work together as a team in order to coordinate and cooperate with one another, and lead their guild members through key quests and missions using the MMORPG, Guild Wars.  The findings of this research showed that participants felt communication and teamwork skills were learned using this method.  However, the finding showed leadership skills needed to be researched in more depth.

Tuesday, February 1, 2011

Cycle 1 complete

Friday finished up my first cycle of research for my Action Research project.  Now I am trying to sort through all of the data to measure whether the project was a success or failure.  Then hopefully I can tell what changes I need to make, so that I can begin cycle 2.  I know that there are things that will have to be done differently and perhaps even a whole different approach will be needed.  


I've had suggestions from participants that I should choose one person to be in the leadership role on a weekly basis versus a daily basis to get them more acclimated with the role, have them take a more in-depth look at the various primary and secondary professions before choosing, making sure that everyone has a microphone to be able to communicate verbally in the Ventrilo server, and having daily required discussions on the discussion boards.


I see many of these as very valid points.  It was hard to communicate with some participants when they only typed in the chat box versus verbally in the Ventrilo server.  It was also rough during the last couple of weeks of the project with one person in the group having to be the only healer on every quest/mission because the professions were not discussed and chosen before their creation by all participants. The discussion board suggestion is a hard one because I would have loved for them to communicate more in there, but I just couldn't seem to keep them interested or posting at all for that matter.  I don't know if requiring them to do it on a daily basis before playing or after playing would have helped or done more harm.  That is going to be a hard call.


Many if the participants would like to see the second cycle carried over into one of the other Guild Wars campaigns like Factions or Nightfalls instead of repeating Prophecies whole storyline again.  I can see the point of that as well because once you have completed it once you generally don't want to do it again.  There are many factors to consider and I will be deep in thought on what should be done to make this next cycle better.  If any of my critical friends or subscribers have any input or suggestions please let me know.

Saturday, January 22, 2011

My first action research cycle is coming to a close

I wanted to take a minute to update my blog and copy over a post from my Action Research blog that updates where my research is currently at.  Next week will complete my journey using Guild Wars to teach social skills.  It hasn't exactly been what I expected, but then again when is any type of research exactly as you expect it to be?  During this journey I created a website and forums (http://virtuguild.com/).  I have been collecting data using pre & post surveys, weekly polls, forum discussions, as well as in game chat through the use of Ventrilo's voice communication program and in game text chat.  


The first week was kind of a get to know the other participants in the group and a chance to get everyone setup with their Guild Wars character as well as familiarize them with the game interface and quests.  I lost two participants during the first week because one felt she was too experienced with Guild Wars to be a part of the research and the male participant just vanished into thin air after answering all the first week challenges.  That brought us down to six participants, although during the second week we had another male who asked to join us in the research and was more than happy to catch up to where we all were. 


The second week began the quests and missions to play out the whole storyline of Guild Wars.  These continued up until Wednesday of this week when we completed the last mission of the storyline.  There are now five quests that will be completed to round out the storyline for everyone.  Every week I setup topics to post on in the forums and a weekly poll with a question for the participants to answer.  The hardest part has been to get everyone to answer the questions and polls in the forums.  They are generally eager to participate in the game itself, but not much on the writing or answering of questions.  They all did participate in the pre-survey I conducted before we began and I am hoping they will all answer the post-survey questions next week at the end of this project.  


What has been a surprise with your results?

There have been some unexpected twists and turns along the way needless to say.  Guild Wars only allows for 4 members to be in a party for most of the beginning quests and missions.  This forced the group to be divided up in order to accommodate everyone, which made it more difficult for me to see all of the interaction that was going on in each group at all times.  

The party size then moved up to 6 during week 3 and eventually to 8 members for weeks 4-6.  During the first day of six members allowed in a party I divided the groups up by their profession/class in the game trying to make the parties more effective.  This unfortunately backfired on my research in a way because it ended up being 4 guys in one party and 4 girls in the other party.  

The reason I say it backfired is because there was more communication during the 2 quests and mission completed between the guys that day then there had been in the past 2 weeks.  That was kind of a twist, although now that I think about it perhaps not completely unexpected that the guys would feel more comfortable communicating in Ventrilo and Guild Wars together than with the girls in the same group.  

The following day I split the groups up half and half to see the differences in the interactions.  It was somewhat better than before, but still did not work out as well as putting all the guys together.  The following week when we began working as a complete group of 8 it became a lot more difficult in some aspects.  I think this may have been due to the group size being too large for effective communication between all the members.  

I also found it difficult to get members to volunteer to lead the quests/missions.  Some were more eager than others, but I wanted everyone to have the opportunity in order to see the strengths/weaknesses of their leadership role and look for ways to improve upon it.  The teamwork has become better as we have progressed from week to week, but I feel it was still better in the smaller groups than when we merged everyone together into the group of 8.  

What tweaks are you making for your next cycle of research?

At this point I am somewhat at a loss as to what to do for my second cycle.  The whole point was to see if using Guild Wars could lead to teaching effective social skills like leadership and teamwork that are needed in todays workforce.  Yet I am seeing a pattern of the males being more comfortable working with other males instead of the females in the group and that the smaller groups actually work together more effectively than the larger groups do.  This is quite the conundrum for me and leaves me somewhat baffled as to where I should go from here.  Do I say it failed and try something else or should I perhaps try another approach?  As I am drawing near the end of my first cycle these are questions that I am asking myself, so that I can prepare for my next cycle.  

What is the overall participant’s response?

Since I am no quite to the end of my first cycle it is hard for me to get a definite picture of the overall response from my participants.  However, from the lack of posts in the forums I would say that they prefer to communicate more orally than in written form.  I feel that some of them tend to leave abruptly at the end of some of the missions/quests depending on who was the leader that night, especially if the participants died a lot and there wasn’t as much communication between members of the party.  I will know more about their overall feelings towards the project once it comes to an end next week and I have looked at all the data from the surveys and polls. 

Friday, December 31, 2010

Research in Guild Wars

I began my Action Research project in Guild Wars last week, but with the holidays we are a bit behind schedule and trying to get everyone situated.  We had some problems with participants and the Moodle interface I was trying to use, so I have setup a forums to use instead.  Last week we completed the pre-searing quests in Guild Wars getting everyone to about level 7, so that we were able to enter post-searing this week.  We are basically following the Guild Wars storyline completing the various quests and missions that lead us through them.  


Pre-searing only allowed us to work in groups of 2/2, then the first several quests/missions of post-searing only allowed for groups of 4/4, we have now entered an area where we can work in groups of 6/6 and will eventually come to the point where we can work in the max group of 8/8 that Guild Wars allows.  This causes us to have to split up in groups, but I feel this is a good test of leadership and teamwork skills because it allows different people to work together and share their skills with the group.  


I have noticed that so far there isn't a whole lot of teamwork going on as everyone is trying to adjust to the members in their group and excited about the various quests/missions.  There is more solo work going on within the groups than actual teamwork, which unfortunately results in several deaths/revives that would be necessary if they worked together.  My goal with this project is that they will eventually realize that they can accomplish more when working well together than they could alone or by running ahead without their team members.  We are coming to the close of week 2, so we shall see how it turns out.


VirtuGuild.com/forums

Sunday, October 24, 2010

FV_AR Pitch

This is my final video for the ETC course at Full Sail University online. It is a pitch for my Action Research project on using Guild Wars to teach Social Skills.

I invite you to participate in this research project with me if you are interested by visiting: http://www.virtuguild.com/invitation.html.


Thursday, October 21, 2010

Searching for Action Research Project Participants

Being that I am not currently teaching I have had quite the go of it when trying to figure out how to accomplish this whole Action Research Project. I finally settled on creating a Virtual Guild "club" to seek out participants who might be willing to help me with my research. Yesterday I went to several of the Guild Wars online forums and posted a call for help so to speak. I also submitted my project to ArenaNet who makes Guild Wars to see if they would make a community announcement for me. I am still eagerly awaiting that response and hoping for the best. At any rate, this is what I put out there and anyone reading this is welcome to join in as well.

Morrigan Branwyn
Level 20 Warrior
I have been playing Guild Wars for some time now and cannot wait for Guild Wars 2. I was hoping that it would come out before I started my Action Research project for my Masters Degree program in Education, but since they still haven't set a release date, I am not going to hold my breath.

Therefore, I am using the original Guild Wars for my research and I am looking for participants. Everyone seems to be using World of Warcraft (WoW) these days to show how it can be used in education to motivate students, but I have been playing Guild Wars, as I said, for some time and would much rather use it.

I just started a guild with my level 20 Warrior called VirtuGuild to use for this educational project. I wanted to create a virtual guild “club” to bring members together in order to research how social skills like leadership and teamwork can be taught by using Guild Wars. These skills are needed to help people in everyday situations from group projects at school to the workplace.

When looking to address social interaction I can see many potential sub topics. One of these I will be looking into is how improving social interaction skills will help improve a persons chances in the workforce, not only when looking for a job, but once they acquire a job as well. So far in my research I have discovered that MMORPG’s encourage group interaction and involvement. They require large groups of players to cooperate and work together as a team (clan/guild). Isn’t that a skill needed in the workforce?

There are several social skills that are relevant to real-life and the workplace that I could look at for sub topics. (Conflict resolution, communication, relationships, time management, leadership, following the chain of command, and problem solving.)

Communication skills could be taught by using voice communication through a program like Skype or Ventrilo versus just pure text in the chat box. Also in researching I saw that another is modeling behavior. Looking at how different people interact within the game by watching the conversations in the chat box for a period of time and evaluating it.

Some studies I have read show that the virtual friendships that are formed while playing MMORPG’s can develop into real-life friendships and/or relationships. Being an avid gamer myself for the past twelve years I can attest to this as I have made many friends through online gaming that I keep in contact with and/or have met in real-life. This is another area for possible further research.

If you would like to help me out with my research then please visit the invitation online at: http://virtuguild.com/invitation.html.

Thanks,

LeVonda
aka Morrigan Branwyn

Saturday, October 16, 2010

W3_Reading

AR Research Notes - Week 3 created on Linoit

References

Gillispie, L. (2008, April 01). 10 Educational Things I Learned From Playing MMORPG’s - edurealms.com. Retrieved October 16, 2010, from http://edurealms.com/?p=12
Southwood, D. (2007, October 01). It's Not Just a Game -- It's Skills for Life. Retrieved October 16, 2010, from http://www.techlearning.com/article/7904
Wagner, M. (2008, February 24). MMORPGs in Education: Social Learning [Web log post]. Retrieved October 16, 2010, from http://edtechlife.com/?p=1959
 Yee, N. (2003, February 11). The Daedalus Project: Learning Leadership Skills. Retrieved October 16, 2010, from http://www.nickyee.com/daedalus/archives/000338.php

Sunday, October 3, 2010

W1_Reading

MMORPG's to teach Social Skills
Images courtesy of: Creative Commons & 
www.lumaxart.com


References
Brown, J., & Thomas, D. (2006, April). You Play World of Warcraft? You're Hired! Retrieved October 01, 2010, from http://www.wired.com/wired/archive/14.04/learn.html
Cole, H., & Griffiths, M. (2007). Social Interactions in Massively Multiplayer Online Role-Playing Gamers. CyberPsychology & Behavior, 10(4), 575-583.
Hsu, J. (2008, October 03). World of Warcraft Video Game Succeeds in School. Retrieved October 01, 2010, from http://www.livescience.com/technology/081003-school-games.html
Squire, K. (2005). Changing the Game: What Happens When Video Games Enter the Classroom? Innovate, 1(6). Retrieved October 01, 2010, from http://www.innovateonline.info/index.php?view=article&id=82



Tuesday, September 28, 2010

BP3_Diigo Group

This is my Diigo group, ARP - Game On. I have invited all of my critical friends and left it open to anyone else who wants to join it. It's all about using MMORPG's, like Guild Wars, to teach social skills to teens preparing them for the workforce. I have already found some great resources and articles to add to it.


I loved that we were able to make a group for all of our Action Research links with Diigo. I already had an account there, but had no idea that you could make groups with it as well. This will help me be more organized with my ARP and I can also see it as a useful tool for the classroom as well. I recently saw that they have education accounts as well and I will be looking forward to signing up for one of those once I have a teaching position somewhere.

With the Diigo group feature you can add your own group logo and invite friends as well. These are great additional features. I also installed their toolbar for my web browser and their iPhone application so that I have an offline reader as well. In my opinion Diigo is one of the better social bookmarking applications out there. The ability to highlight the articles that you bookmark make it a great educational tool. You can even save images and notes to it. To me it is an all around user friendly application that I can use no matter where I am or what platform I am using.

BP1_Google Reader


I found so many different and interesting RSS feeds while searching for the five feeds needed to meet the requirements of this post. I had hoped to find more that may have directly related to my Action Research project, but did not seem to have much luck in that search. Below are the top five from my search and why I chose them.

edurealms.com  - This is one of my favorite sites.  I stumbled across it while researching my Action Research project. Lucas Gillispie has this site and the Wiki below. He has wonderful information on how to use gaming in education with a special focus on MMORPG’s (Massively Multiplayer Online Roleplay Games). Since I am doing my Action Research project on MMORPG’s this was a natural fit with great presentation resources and a wonderful post showcasing his newest project highlighted in his SlideShare below. 

WoWinSchool  - This site is about a project that Lucas Gillispie has been conducting using World of Warcraft for an after school program focusing on at risk students. There is so much here to explore. He has lesson ideas for various subjects, supporting research, video links, discussions and more. This site prompted me to contact him about my Action Research project. I find what he is doing very inspirational and a great model for me to work from. 

Virtual Learning Worlds  (Exploring the power of games and other forms of media) – Barton Pursel has over 100 posts about gaming. He explores new games that he believes have educational value. I totally agree with his statement that in order for you to know what educational value a video game may or may not have you have to actually play it. Being an avid gamer myself and conducting my Action Research project on one type of game, I find this site very helpful in seeing what is new out there and can possibly be used in an educational setting.

Educational Games Research  - This site is great because it is from an educator who discusses various topics relating to academic research on the use of video games in the classroom. He even has links to the top journals for video game research. This will be a great resource for me and my Action Research project.

Teacher JOB Blog  - I chose this site for the simple reason that I have been out of work since February 2010 and looking for a teaching position. This site offers current job postings as well links and resources for anyone who may be looking for a teaching career. I have tried many other websites and resources, so why not add another one to my arsenal to give me more opportunities to find a position somewhere.