Sunday, October 10, 2010

W2_Reading

While researching for my Action Research project this week I came across the following four sources that were of interest. I decided to write a quick summary of each source to meet my week 2 reading requirements for the ETC course I am enrolled in at Full Sail University online.


1) Reflections on Play, Pedagogy, and World of Warcraft – This article looks at the results from an online course at a community college entitled: "Warcraft: Culture, Gender, and Identity". Pirius states that the reason for this course was, "to critically investigate topics including subjective culture, personal and group identity, gender and stereotypes, language, citizenship, and technology." There were positive and negative results with descriptions of areas for improvement to make it successful for future practices. Some of these included reflection by the students to relate their experiences in game to real-world connections and feedback to not only help gauge the learning, but also for possible areas of improvement. Another good point was keeping the guild environment active by possibly offering extrinsic motivators like participation points.


2) The WoW Factor – This article looks at a group of educators who use World of Warcraft to relax, network, and discover possible learning strategies. Catherine Parsons created a guild called Cognitive Dissonance for educators to do just that. They found out that video games could teach a lot about learning. Multiple skills across the curriculum are needed like reading, communication, analytical skills, statistics, economy, writing, and the list goes on. Other MMORPG’s are being used as well such as Lord of the Rings in a college course that studies the works of J.R.R Tolkien along with his books and the films.


3) WoW for Education – This is a slideshow presentation that goes over areas such as games as learning theories and World of Warcraft in school. It lists out 36 learning principles that can be taught using games in education as well as the eight myths of video games and violence in video games. It also shares 21 research-based instructional strategies and learning principles in gaming. It shows how gaming is creating students who are leaders and can collaborate with others. They went on to create a collaborative project called WoW in School to study using World of Warcraft in an after school program to targeting at-risk or “fringe” students, and focusing on literacy, writing, mathematics, 21st -century skills, and digital citizenship.
WoW for Education
View more presentations from PeggySheehy.


4)    Schools Use Games for Learning and Assessment – This is a video published on YouTube by Edutopia. It discusses how not only playing games in school is beneficial to students, but creating their own video games as well. It shows how games can be used as online learning environments to teach real-world applications like surgeries where students can make mistakes without risk and explore in a 3d environment. It’s touted as a better way to learn than just sitting in a classroom. It also discusses how our educational system could be in trouble if its reaction to things like cell phones and technology is to ban them. Squire says that games can let students start as novices and become experts. It also shows schools that are Tech Magnets that teach students to be designers of instructional technology.






References
Demski, J. (2009). The WoW Factor. THE Journal. Retrieved October 10, 2010, from http://thejournal.com/articles/2009/11/09/virtual-communities.aspx?sc_lang=en
Edutopia (Director). (2010, May 12). Schools Use Games for Learning and Assessment. Retrieved October 10, 2010, from http://www.youtube.com/watch?v=U-GVEANUEVo
Pirius, L., & Creel, G. (2010). Reflections on Play, Pedagogy, and World of Warcraft (EDUCAUSE Quarterly) | EDUCAUSE. EDUCAUSE Quarterly, 33(3). Retrieved October 10, 2010, from http://www.educause.edu/EDUCAUSE+Quarterly/EDUCAUSEQuarterlyMagazineVolum/ReflectionsonPlayPedagogyandWo/213663
Sheehy, P. (2010). WoW for Education [PPT]. Retrieved from http://www.slideshare.net/PeggySheehy/wow-for-education

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